Jockey Club Augmented Reality in Arts Education Project (“the Project”) offers students and teachers in Hong Kong a unique interdisciplinary education programme that integrates the four pillars of art, culture, technology, and history.
In collaboration with four higher education institutions, the Project is funded by The Hong Kong Jockey Club Charities Trust and organised by Osage Art Foundation. The Project will run for two years with each year engaging eight Hong Kong secondary schools selected through open-call application. At the end of the first year’s project, an exhibition will be held in Tai Kwun. The Project will allow students and teachers to partake in augmented reality STEAM education.
Objective
Capacity Building of Youths
Digital literacy
/ Develop soft skills and understanding of ethics and values
/ Encourage the conscious use of technology
/ To cultivate empathy and enhance senses and sensibilities
/ To use new information and technology for the production of interdisciplinary art projects.
/ To share new knowledge with the community through public art projects
/ Raise awareness of new information and technology for the benefit of the community.
Digital literacy
/ Develop soft skills and understanding of ethics and values
/ Encourage the conscious use of technology
/ To cultivate empathy and enhance senses and sensibilities
/ To use new information and technology for the production of interdisciplinary art projects.
/ To share new knowledge with the community through public art projects
/ Raise awareness of new information and technology for the benefit of the community.
/ Develop soft skills and understanding of ethics and values
/ Encourage the conscious use of technology
/ To cultivate empathy and enhance senses and sensibilities
/ To use new information and technology for the production of interdisciplinary art projects.
/ To share new knowledge with the community through public art projects
/ Raise awareness of new information and technology for the benefit of the community.
/ Encourage the conscious use of technology
/ To cultivate empathy and enhance senses and sensibilities
/ To use new information and technology for the production of interdisciplinary art projects.
/ To share new knowledge with the community through public art projects
/ Raise awareness of new information and technology for the benefit of the community.
/ To cultivate empathy and enhance senses and sensibilities
/ To use new information and technology for the production of interdisciplinary art projects.
/ To share new knowledge with the community through public art projects
/ Raise awareness of new information and technology for the benefit of the community.
/ To use new information and technology for the production of interdisciplinary art projects.
/ To share new knowledge with the community through public art projects
/ Raise awareness of new information and technology for the benefit of the community.
/ To share new knowledge with the community through public art projects
/ Raise awareness of new information and technology for the benefit of the community.
/ Raise awareness of new information and technology for the benefit of the community.
Heritage Revitalisation
/ To promote appreciation of lost valuable heritage
/ To research historical and cultural references, finding links between history, the present, and the future.
/ To document Hong Kong’s heritage and create an archive for its cultural future.
/ To promote appreciation of lost valuable heritage
/ To research historical and cultural references, finding links between history, the present, and the future.
/ To document Hong Kong’s heritage and create an archive for its cultural future.
/ To document Hong Kong’s heritage and create an archive for its cultural future.
This project is inspired by Masaki Fujihata’s augmented reality public art project HKACT! Act 1 BeHere (2018).
All the content of works is independently produced by the organiser/creative team and does not reflect the views or opinions of the Project nor the Funder.
About BeHere